Episode III, Chapter 2: Chancellor in Peril
In this level you’ll need a Jedi, Astromech, High Jumper, Protocol Droid, Grappling Character, and Bounty Hunter.
You can mess around a bit if you want, since there are a couple of ways to get coins here, or you can head straight down the hall toward General Grievous. He’ll send six droids after you once he escapes, so get rid of them. Then, when you’re ready to leave, Force the door open and exit through the doorway.
A few droids will come after you as soon as you enter the area, so be careful. There are four droids and two Super Battle Droids waiting for you when you drop down at the end of the hall. Force the pieces from the walls to make some steps and climb up, where you’ll encounter three droids. You can head to the left for a Droideka guarding a generator that spills out coins. Force one of the yellow grates and go through the tunnel to enter the third area.
After destroying the droids and Droidekas that appear once you enter, you’ll get R2-D2 for the rest of the level. Use him to open the door on the left for a Canister. Have him open the door on the far right and Force out the box, then use the Force to destroy it and enter the fourth area.
Get rid of those two annoying droids that start shooting as you enter, then head to the left for an easy Canister. Go right, jump up, Force down the grate, then pull the handle to reach the higher level. Destroy the Droideka up here, then use R2-D2 to open the door and go into the fifth area.
Here you’ll have a quick battle with Count Dooku. Unlike most other boss battles, you won’t automatically be forced into another area after defeating him, so you can battle him and then take a look around here. Alternatively, you could probably take a look around the lower level once he’s down to four hearts and waiting up top, though there’s not much down there. The strategy for the battle is the “jump-jump-attack” combo, then having your partner character attack whenever he electrocutes you. Once you go after him when he goes up the stairs, some Super Battle Droids will be after you, too, which you can take care of once Dooku’s down to two hearts and he jumps back down to the lower level. Once you defeat him, a door up top will open, where you’ll find a Canister in the door on the right, next to the Protocol Droid panel.
The next area is the most difficult: don’t let the dropping elevator touch you, keep running, and don’t go over a hole. Failing to follow these will surely kill you. Don’t worry too much about getting the coins right now; at the end you’ll be able to go back for whatever you miss. The best strategy here is not to weave around the holes, but to stay pressed to one wall; the holes are never directly against a wall. Once you reach the end, use R2-D2 to activate the panel and force the elevator backward again. Now, you can go back for any coins, or you can go through the door.
Go down the hall and around the ledge until you reach the area with the gas and turn the knob. When you reach the next area with the gas, use R2-D2 to go through and turn it off using the panel. Now, destroy the gray rectangle in the back to make a ramp for R2-D2. There’s also a Canister found here if you destroy the contraption ahead. Have R2-D2 activate the panel to reach the final area.
Defeat Grievous’s bodyguards, then head down to the control room and get rid of the droids. There are also two Canisters here, on either side of the entrance. Then, along with your partner, Force down the blue handles to end the level.
In the first area, go to the right corner and grapple up to reach a Canister.
In the second area, head down the little hallway and use the grappling point to reach another Canister.
Use a Protocol Droid to open the panel in the third area for a Canister.
Use a High Jumper to reach the Canister in the fourth area, above you as soon as you enter.
Activate the panel in the fifth area to force the elevator back, then use a Bounty Hunter on the third hole back, where you’ll see some shiny blue objects. Use a thermal detonator here, then drop down for the Power Brick – Super Astromech.
In Challenge mode, the level plays as usual, but you must collect ten blue Canisters before your time limit of ten minutes runs out. The level will end as soon as you collect the final Canister. These are not found in the same areas as the white Canisters of regular gameplay, but are as follows:
- Go back to Anakin’s ship (the yellow one). The Canister is to the right of it.
- Use the grappling point to reach the upper ledge and go all the way to the left.
- Head to the Droideka that guards the generator in the second area, destroy it, then go back behind the generator.
- In the third area, after defeating the droids and Droidekas, open the third panel using a Protocol Droid.
- Go to the far left as you enter the fourth area. (Same place as an in-game canister.)
- Go to the far right as you enter the fourth area.
- In the fifth area, go to the back left corner and jump on top of the cylinder that shoots out of the floor.
- In the fifth area, go to the upper level and into the room on the right.
- In the second-to-last area, where you have to get past the gas jets, this is right before the first jet.
- In the final area, go to the room at the end of the hall. The Canister toward the back left corner.
Posted on December 8, 2013, in Lego Star Wars: The Complete Saga, Story/Free Play/Challenge Walkthroughs (TCS) and tagged Anakin Skywalker (Jedi), Chancellor Palpatine, Count Dooku, Episode III: Revenge of the Sith, Grievous's Bodyguard, Obi-Wan Kenobi (Episode III), Super Astromech. Bookmark the permalink. 1 Comment.