Power Brick Guide
Throughout the game, there are a total of 44 Power Bricks that can be bought in the Cantina. Eight are already unlocked for you (Extra Toggle, Fertilizer, Disguise, Daisy Chains, Chewbacca Carrying C-3PO, Tow Death Star, Silhouettes, Beep Beep), while the others must be found in the game before they can be unlocked and purchased, in a similar way to finding Canisters throughout the game. I know there are a lot of people who have no idea what these Power Bricks are and how to activate them, so I’ve made this guide to help you out as far as that goes.
To activate a Power Brick, you must first purchase it in the main area of the Cantina under the Extras category. From there, go to the start menu and the Extras section. There you’ll be able to view all of the Power Bricks you have unlocked and turn them on. The first, Adaptive Difficulty, should always stay on, since it is what challenges you in the game. The next eight are in blue, which are the ones that were already unlocked but you had to buy. From there, all of them are red. If you’ve unlocked and purchased a Power Brick, it should say the name of it along with the option to turn it on or off. If you’ve unlocked a Power Brick but haven’t purchased it, the name will appear, followed by “Available to buy.” And, finally, if you haven’t unlocked a Power Brick yet, it will just show up as “Power Brick (insert number): Locked.”
Now, what do these Power Bricks do, and how can they help you in the game? Simply put, Power Bricks are either there to help you out or make the game a little more fun. Below is a full list of all of the Power Bricks in the game and what they do. I’ve broken it up into four categories, which you can find below the list. The links on certain Power Bricks lead to the levels in which you can unlock them. The Power Bricks are in order as it shows in your Extras menu:
Adaptive Difficulty: The only Power Brick you don’t have to purchase. All it does is makes the game slightly harder as you gradually move through the levels. My recommendation is to always leave it on, to prevent the game from becoming too easy and to challenge yourself as you play.
Extra Toggle****: Allows you to play as characters you wouldn’t normally be able to play as. You can only use it in Free Play mode, and you can only use certain characters on certain levels. See here for a complete list of characters and levels you can use them on.
Fertilizer*: With this extra turned on, you can make a creature that you’re riding poo.
Disguise*: Gives your character a pair of glasses, a fake nose, and a mustache.
Daisy Chains*: When you’re grappling, the chain that comes out of your blaster will be decorated with a bunch of flowers.
Chewbacca Carrying C-3PO*: When you’re playing as Chewbacca or have him on your team, he will appear with C-3PO on his back (just for decoration– you can’t actually use C-3PO like this).
Tow Death Star*: With ship levels that use bombs, the first example of this being Gunship Cavalry, the bombs will look like a little Death Star instead of the regular bomb design.
Silhouettes*: Causes all characters to appear only as silhouettes.
Beep Beep*: Allows you to beep the horn when riding in a vehicle.
Super Gonk*: Gives the Gonk Droid the ability to run and jump.
Poo Money**: When using this along with the Fertilizer extra, the creature that you’re riding will poo studs.
Walkie Talkie Disable***: Disables the walkie-talkies of enemies who can easily call in for backup (ex. the droids in the level Darth Maul).
Power Brick Detector****: Helps you to find Power Bricks by directing you with an arrow on where to go.
Super Slap***: When slapping a character (aside from bosses), their health will go down two hearts instead of one.
Force Grapple Leap****: Instead of having to switch to a grappling character every time you need to reach something, simply turn on this extra and press the same button you would use to grapple while using a character with the Force. They can jump up to the area you need to reach, saving a lot of time instead of switching between characters.
Stud Magnet**: Exactly how it sounds– if you’re walking near a pile of studs, they will be pulled to you like a magnet. However, this does not work long range. (Tip: Using this extra along with the Character Studs extra can help a lot in battle– especially in levels such as Jedi Battle or just in the Cantina!)
Disarm Troopers***: All Clone and Stormtrooper characters will have their blasters replaced with carrots, preventing them from shooting and allowing for easy disposal.
Character Studs**: After killing an enemy, this extra will award you with studs. (Tip: Using this extra along with the Stud Magnet extra can help a lot in battle– especially in levels such as Jedi Battle or just in the Cantina!)
Perfect Deflect***: When battling a gun-wielding enemy or most droids, instead of having to time it perfectly to deflect their blasts, all blasts will be deflected if you block their attacks.
Exploding Blaster Bolts***: When playing as a character with a blaster, their shots will be similar to a thermal detonator blast.
Force Pull***: Gives you the ability to pull enemies toward you using the Force.
Super Astromech***: Instead of disabling only one droid with an Astromech, all surrounding droids will be disabled as well.
Vehicle Smart Bomb****: When shooting a missile in a ship level, your shots will be more accurate.
Super Jedi Slam***: The “double jump attack” combo that causes you to smash your Lightsaber into the ground will affect a larger area.
Super Thermal Detonators***: Thermal detonator explosions will be much bigger.
Deflect Bolts***: Although it will still cost you health, if you are shot by a blaster, the shot will bounce right off of you.
Dark Side****: Causes all characters with the Force to be able to use the Sith Force as well, and turns all Lightsabers red.
Super Blasters***: Similar to Super Slap, allows you to take two hearts instead of one by shooting with a blaster.
Fast Force****: Just makes your Force much faster.
Super Lightsabers***: Similar to Super Slap and Super Blasters, allows you to take two hearts instead of one by attacking with a Lightsaber.
Tractor Beam***: When playing a ship level, smaller enemies will be pulled toward you like a magnet and destroyed as soon as they touch you, without harming you.
Invincibility***: Makes you invincible.
Score x2**: Every stud you get counts as twice that amount. (Ex. if you collect a blue stud, it’ll be worth 2000 instead of 1000.) (Combining score multipliers will multiply those too– ex. turning on Score x2 and Score x10 will give you a x20 multiplier.)
Self Destruct****: Allows you to cause a droid to explode without costing you any studs.
Fast Build****: Allows you to be much faster in building something, such as the R2-D2 mural in the Episode I entryway.
Score x4**: Every stud you get counts as four times that amount. (Ex. if you collect a blue stud, it’ll be worth 4000 instead of 1000.) (Combining score multipliers will multiply those too– ex. turning on Score x4 and Score x10 will give you a x40 multiplier.)
Regenerate Hearts***: After losing a heart, you can wait a few seconds and it will regenerate.
Minikit Detector****: Similar to Power Brick Detector, will cause an arrow to appear and help you find Minikit Canisters.
Score x6**: Every stud you get counts as six times that amount. (Ex. if you collect a blue stud, it’ll be worth 6000 instead of 1000.) (Combining score multipliers will multiply those too– ex. turning on Score x6 and Score x10 will give you a x60 multiplier.)
Super Zapper***: Gives you the ability to zap Clones and Stormtroopers as well as droids when playing as an Astromech.
Bounty Hunter Rockets***: Allows bounty hunters to use rockets, similar to what Jango Fett shoots at you in Jedi Battle.
Score x8**: Every stud you get counts as eight times that amount. (Ex. if you collect a blue stud, it’ll be worth 8000 instead of 1000.) (Combining score multipliers will multiply those too– ex. turning on Score x8 and Score x10 will give you a x80 multiplier.)
Super Ewok Catapult****: Causes the Ewok catapult to be able to break the silver objects that could previously only be destroyed with a thermal detonator.
Infinite Torpedoes****: In ship levels, you start out with the maximum number of missiles, and they regenerate every few seconds.
Score x10**: Every stud you get counts as ten times that amount. (Ex. if you collect a blue stud, it’ll be worth 10,000 instead of 1000.) (Combining score multipliers will multiply those too– ex. turning on Score x2, Score x4, Score x6, Score x8, and Score x10 will give you a x3840 multiplier.)
*“Just for fun” extras– do nothing more than changing an appearance or trivial ability.
**Stud extras– help improve your stud count.
***Battle extras– help in battle.
****Other useful extras– generally help you in the game.